![]() They seemed unfazed and began another game as I left, and they were still playing when I got back. I told my playtesters I had to go to the hospital to get the splinter out. I put my pants back on and finished the game. It had gone completely through about four inches of my thigh. What I saw amazed me as I could see both ends of a large splinter sticking out of my leg. I looked down and found a hole in my pant leg. As I got up from the table, I felt a sharp jab in my leg. There was a strange, but memorable, moment during one playtest. I changed some routes on the board, a few rules, and some of the Tickets during the next few weeks of development, but 80-90% of the published game was the same as that first prototype. That's the best reaction a game designer can get. Several days later, the first playtest with friends was a huge success - everyone wanted to play it again. I playtested the game by myself that same day and it seemed to work extremely well. When I arrived, I wrote down an outline of the rules and started on a map. I began playing it in my head and couldn't wait to get home. The coastline and scenery disappeared during the rest of the walk, as this new idea formed into an entire game. #Ticket to ride original how toI was thinking about how to change it when a new idea suddenly popped into my head. This particular one was a gamer's game and the playtest had not gone well. The night before, I had played a railroad prototype called Thunder on the Tracks, which is what I call all my railroad prototypes. Alan’s Story: Ticket to Ride came into existence in the spring of 2003 during my morning walk along the Atlantic shore in Beverly, Massachusetts. ![]()
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